My suggestion for how to fix the current "Synergy Stacking" meta.
I've been mulling the idea over for a while, and haven't been able to find any downsides.
Check it out. A serious idea to fix it all.
- Levels 60 and 70 unlock additional Cross Role ability slots, bringing the total number of slots to 7.
- Remove Battle Litany, Trick Attack, Brotherhood, Dragon Sight, Devotion, Embolden, Hyper Charge, Foe's Requiem from their respective Jobs. Remove Piercing/Slashing/Blunt resistance down.
- Put all of the above Abilities into Cross Role actions for their respective roles. Re-tool abilities and names (like they did with the current cross roles coming from 2.x/3.x).
- Melee are given Battle Litany, Trick Attack, Brotherhood, Dragon Sight, Piercing Debuff. Can only take (1) of the above.
- Ranged are given Hypercharge, Foe's Requiem, Slashing Debuff. Can only take (1) of the above.
- Magical Ranged are given Embolden and Devotion, Blunt Debuff. Can only take (1) of the above.
That's my solution.
And just for fun- I had even more interesting ideas. Each Job's "Affinity" for a Cross Role gives them extra effects (incentive to take on specific Jobs) when used.
- DRG has "Affinity" to Battle Litany and Dragon Sight. DRG is given a personal Direct Hit percentage increase when using Battle Litany, and boosts personal damage by 5% more when using Dragon Sight.
- NIN has "Affinity" to Trick Attack. When used, "Haste" effect applied to self. Haste speeds up ONLY the rate of auto-attacks for the duration of Trick Attack.
- MNK has "Affinity" to Brotherhood. When used, Meditative Brotherhood granted (current implementation).
Etc etc. The idea is to keep the skill feeling unique for those who gave it to Cross Role, but also, to have flexibility within party-makeup. The party loses nothing for bringing any specific Job, but the specific Job gains something for bringing specific Cross Role.