Suggestion for Loot System
Here are 2 options I have as a solution for the looting anathema:
1. Introduce the "Salvage" option:
Salvage is a separate roll with a lower priority than Need and Greed (so players who selected either will get them no matter high the Salvage roll is). It only gives you the loot when the following conditions are fulfilled:
- There are no players who Need and Greed the loot
- One or more players Passed it.
A cheaper alternative would be to simply notify us who have Passed it. That way, the last player will have the option to salvage the loot, instead of passing it and nobody gets the loot.
Still nowhere as efficient as Salvage option though, since you have to rely on players insta-passing it.