4.3 Job Changes & Buffs - What do you expect? What should they be?
As per above.
Here is a reddit translation of the Live Letter info in regards to job adjustments.
Quote:
Summary: DRK - No adjustments for Dark Arts, Potency increase, Defense portion increased, usability improved (8 items), Plunge buff, animation cooldown will be reduced.
MNK - Enmity supress skill will be added, though the trade off is firepower when used.
SAM - Potency increase. Basic combo potency increase. Adding enmity control in one of SAM's skills, also hints on some others.
NIN - DD based usability will be adjusted (DD is assumed to be Deep Dungeon in this context)
BLM - Aetherial Manipulation and Between the Lines animation adjustments.
SCH - Pet usability adjustments
AST - Attack based spells cast time reduced, Lightspeed MP reduction effect from 25% to 50%, but damage inflict down effect will be removed. Aspected Helios will be buffed.
For Japanese speakers, you can also peruse the 5/11 Nekokuma interview, though the information is nearly identical (a bit less vague in some points).
Here is my attempt at a translation for said interview:
Quote:
Patch 4.3 Adjustments/Tuning:
- Consult the 4.3 patch notes for fine details.
- Provides tuning/balance adjustment for 7 jobs, DRK, MNK, NIN, BLM, SCH, AST.
DRK
- We were unable to make any fundamental changes with this patch, but we've tuned and fixed up as much as we can for now.
- Many have asked to make Dark Arts easier to use, but we'd like for you to continue using Dark Arts as Dark Arts.
- 8 actions have been adjusted through increased strength, defensive strength, or convenience.
- We've buffed Plunge. We've shortened the animation lock following its use.
MNK
- Since we've added a enmity-suppressing skill to Samurai, Monk will receive the same. However, we'd like for it to be one where the Monk must really consider where to use it.
NIN
- No [changes] related to actual power, only to ease of use. These [changes] should be fun to see in the context of the new Deep Dungeon.
SAM
- Purely and simply, Samurai's raw firepower has been increased. Basic combo weaponskills have been buffed. 5 actions strengthened in total.
- We've also added an enmity suppression effect somewhere into Samurai's toolkit.
BLM
- Movement speed caused by Ley Lines and Aetherial Manipulation increased.
SCH
- Pet independent/autonomous actions improved upon, but *["not by much" or "that's not all"]. (*Probably the prior.)
AST
- The cast times of attack spells have been shortened extremely.
- Light Speed MP cost decrease buffed by a further* 25% or 50%. Additionally, we've made adjustments like removing the damage penalty and causing it to also shorten recast times in addition to just the cast times themselves. (*Additive or multiplicative increase uncertain.)
- Aspected Helix buffed.
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So, as for the purpose of the thread...
1. Where left vague, what exact changes do you predict?
2. Will these changes be sufficient for the balance and/or enjoyment of your class (where some ideal form of tuning or minor tweaks could have provided such)?