What if the Thief was a gathering class?
With the current Armorer system it really doesn't make sense to have a fighting class as a thief. It may have in other Final Fantasy games but not this one. If you think about it the fighting classes describe what tool they use, Lancer - uses a lance, Gladiator uses gladiuses a.k.a swords, and so on. The fighting classes are only associated by what weapon they are using. So to add a theif would mess that up since thief is not characterized by what weapon he has (even if it is usually a small knife). I think that you can have a thief be a gathering class. Botanist and Miner are kind of the same but Fishing is a little different. You can fish at the same location for as long as you want, but the downside to that is you get a little less sp out of it. It balances out but what if the thief class was the opposite of fisherman? He could only gather once at every location (npcs and players personal bazzar) Npcs would not stop you from stealing from them but if a player was not afk they would be able to stop you. This would stop people from camping out in Ulda'h for days at a time waiting for people to buy their goods. In order to become a thief you could equip a picklock or something. I think this would be a cool idea. After stealing for so long you could gain abilities that would help you get more items in combat. I think this is a cool idea with only one problem I can see right now. Every gathering class picks up items that are unique to that class. I don't know if they could add items that thieves and only thieves could pick up. You guys let me know if you think this is a good idea as well.
thief could be a very good fit to DOW.
Make small adjustments to the GLA class so they dont use daggers anymore, replace the current daggers with shortswords (still a piercing weapon) to keep the versatility in GLA choice of weapons.
Now, thieves use daggers, and make them so they dual wield them, daggers should come in pair(like the pgl hand-to-hand weapons) and grant 2 attacks. They should deal a fairly high amount of damage and generate alot of enmity, with some kind of way to dump or transfer it(on a cooldown).
They should be able to wear about the same armors as archers, going more for movement and fluidity than defense.
I personally think it would make up for a very good DOW class.
EDIT: Fixed a typo.