As title says.
As title says.
Maybe if they added another NM that needed much more challenging conditions to spawn(kill X number of enemies from groups A,B,C and D within Y minutes - groups A, B, C, and D are spread around the map causing you to need to coordinate with people and you only get credit IF you kill Z number of enemies before the spawn - little extreme, but you get the idea)
This is a cool idea.
What do NM Fates have to do with hunts? Maybe if later on they implemented a hunt system in Eureka I could believe that, but fate NMS? really?
Unlike hunts in the overworld, NMs in Eureka do not have "classes" (B-Rank, A-Rank, S-Rank) and therefore do not fit into the framework for these achievements. First they would need to classify each NM with these, which I don't think fits with the way they're designed. Also, it would completely undermine the whole idea behind the hunt achievement since its meant to be a long-term goal. Everything in the game can't be instant gratification, if it were then you'd play a week and be done...
At the very least, I'd like to see them tone down the number of A and S ranks needed to get the hunt mount. I mean, for the love of Halone, I know someone who is VERY active in hunts and has been hunting since 2.x and still hasn't gotten the darn thing. That's insane.
I think people's issues are not with The Hunt itself, but rather the fact that there's third party software that calls out a hunt on its "radar" if you are in that zone. People who use these things have a significant advantage over others, and sometimes they laud that advantage to the point where no one else can participate in killing the monster.