PvP - High Rate of Disconnects after certain skills
Date & Time: Since the season started it has become more noticeable but it already happened several seasons ago but very rarely.
World name: Chaos Datacenter
Party or solo: Party
Area and coordinates: The Feast Map
Steps:
1. Play PvP Mode The Feast
2. Use skills that let you skip distances while requiring a target to be able to execute. This includes Displacement (Redmage), Shoulder Tackle (Monk), Onslaught (Warrior),Plunge (Darkknight).
I am less sure about Repelling Shot(Bard), Spine Shatterdive(Dragoon), Aetherial Manipulation(Blackmage).
3. Get a dc sometimes
This bug happens more frequently if said skills are used to circumpass obstacles, if intended or not, like pillars or curved walls. This results in a bigger distance moved as originally by the skill intended and there seems to be a check-system in place that notices these inconsistencies and kicks people directly from the server.
As servers have lately a bigger lag, more freezes than in the past, it's just more common that you aim at targets (enemy playing characters) that are already out of reach for those gapcloser skills, creating again a bigger distance, the skill still executes but again a disconnect happens.
At the moment 10-20% of my matches have those disconnects. Because of how matches turn out (culling/sudden death happens very often) this gives very little room to get a comeback even if said person returns quickly.
That "checksystem" needs to be adjusted for feast as long as the servers stay this way...