Eureka's mind boggling grind
I am not sure what Yoshi-P or Square understands about the term "grind" but congratulations, you hit the nail on the head with Eureka!
With a previous live letter I thought Yoshi acknowledged that previous versions of Atma, or Anima were a tedious grind, and that they received said player feedback and would prevent further steps in the Eureka weapon saga to be "to grindy".
Now why do I find myself mindlessly grinding creatures in a full party with a meager 100 exp reward hoping for a crystal? Oh wait, its not that bad, there are also boss fates with what seems a 1 hour spawn timer.
It wouldn't be so bad if you could grind creatures of your own level by yourself or in party, but 1-7 exp? Come on!
The lack of quests aside from the main story is just mind baffling, this isn't just an improved diadem, its like you took the worst aspects of diadem and then made Eureka with some RNG loot drops to have that carrot on a stick there!
Please add more fates or any kind of activity that is rewarding in terms of exp and crystals!