Have a look!
https://na.finalfantasyxiv.com/lodes...f29e4a2394c5b4
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... you have got to be kidding. Their solution to the constant complaints about healers being severely overpowered in PvP was to buff White Mage. They really are clueless.
I really hope that dinosaur doesn't fly. Or if they do just because lol flying dinosaur, it better be a better reason than "We draped a flying carpet over an elephant's back, therefore flight". It would still look awkward as hell while flying though XD
They usually release job adjustments in prelim notes yikes nothing about sam or drk. Im sure they are just waiting for full hopefully.
1. LOL only 2 Hildibrand quests.
2. Only FFXI elements in Eureka I see is (the Adventurer List, Exp loss if you die and aren't raised in time, and NM's)....and that's it. Nothing else. Lame.
3. PVP changes...wow. No "outside of PVP" job buffs... *sigh*
4. New Chocobo Barding looks bad. Can't even see my chocobo's face!
5. Judging from the notes...Eureka has bugs that SE didn't bother to work on before releasing. That's not a good sign.
All in all...not a patch worth writing home about.
here's to hoping Eureka RNG won't be too horrible.
Like which spot is the best for grinding our Elemental Level and which Elements are meta? :rolleyes:Quote:
Read on, and prepare to delve into the myriad mysteries awaiting you and your fellow adventurers!
Eureka sounds pretty fun, can't wait to try it. I like that classic roleplaying element system.