Curious as to what combos/abilities ppl use on their MRD when tanking. Looking for an emphasis on securing hate while still doing as much dmg as possible. Post patch MRD a bit confusing. Thx!
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Curious as to what combos/abilities ppl use on their MRD when tanking. Looking for an emphasis on securing hate while still doing as much dmg as possible. Post patch MRD a bit confusing. Thx!
Marauder 1.20
^ I have a thread there with some basic information if you want to read that over for a gist of things, will be changing a bit with Warrior's introduction in 1.21.
As for what I would considering tanking abilities, these are what I use:
- Provoke
- Flash (Gladiator)
- Sentinel (Gladiator)
- Rampart (Gladiator)
- Second Wind (Pugilist)
- Rampage
- Foresight
- Featherfoot (Pugilist)
- Cure (Conjurer)
- Sacred Prism (Conjurer)
Your only real "tank" combo is Heavy Swing (from target's front) > Skull Sunder for increased enmity generation. The others are on the damage output side.
I'm probably an idiot, but I'm thinking of putting only a few points into VIT and STR, while the largest amount into DEX.
Aiming to try and put as much parry gear on, and see if I can get more AoEs.
My theory, but untested, and most likely will go untested, until I feel like the game is worth playing again, is;
Foresight to AoE one group of enemies, then single target the rest.
Provoke and Flash 2 enemies you are not fighting for the 2nd group of enemies.
And a Whirlwind Combo for the 3rd group.
By the time you are done with group3, your cool downs should be ready to repeat. (same with whirlwind)
This is generally how I set up my PLD to play in XI when I got closer to TP burns, and wasn't able to equip joytoy yet.
Crossclass abilities that I use: Flash, Rampart, Sentinel, Featherfoot, Second Wind, Invigorate, Keen Flurry, Sanguine Rite, Cure, Raise. I will most likely switch out Sanguine Rite for Sacred Prism when I get it as I've noticed that I rarely have to use Sanguine myself if I have good mages backing me up. Raise might be wasting some ability space since I usually spend most of my MP on Cures, but I like having it around for an emergency.
For longer fights, I secure hate with Sentinel+Provoke+Flash+Rampart+Enmity combo at start, and as the fight progresses, keep flashing and voking at recast while alternating enmity combo and either Whirlwind or Godsbane combo. Whenever Sentinel is up, I try to pair it with Provoke+Flash and a cure/second wind or enmity combo. Generally I cast Cure for hate in between everything depending on how hard I get hit for and how well mages heal. Featherfoot+Foresight usually give yous a nice window to combo without the fear of losing too much HP in the process. I also try to pop Rampage on whenever I'm standing still in case I land a critical (for an extra heal), but to be honest, I haven't noticed it doing all that much.
For anything else, when fighting normal mobs and what not, I just focus on Whirlwind and Overpower. When tanking 4+ mobs, I usually parry enough to spam Overpower which keeps the mobs nicely on me. Another strategy I used, mostly during leveling, was Provoke one mob, Flash the second and Enmity Combo on third. It was usually enough to keep the mobs on you until they dropped.
Ok sweet thx 4 the info. What are good mrd DD combos?
You mainly will stick with GLA and LNC actions, second wind and cure regardless of the role. In the last 2 slots, Featherfoot, raise, sacred prist and stoneskin can go as needed.
There is the Quelling strike too...but i don't really like it not working with AAs.
DDing: Berserk always up. Stick Keen Flurry -> Godsbane, Blindside -> Path of the storms and Blood for Blood ->Whirlwind. I don't personally have the ARC abilities but guess you should slap Quelling Strike on either Whirlwind or Godsbane for maxed hate reduce (and some TP?) and use Chameleon when needed.
There's also a thread about MRD DPS.