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Remove RNG from loot
:mad::mad::mad:
I'm sick of having to run gord/midas/alex/delta/sigma 50 times just to get one piece of loot. The pure RNG paired with low drop rates (1-2 useful items per run) is just frustrating and infuriating. Why do I need to burn 8+ hours of my playtime when someone else gets the same reward in 10 minutes?
Make it the same as savage, or up the drop rate on high demand items (*cough* bolts *cough).
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build a pre-made party and after max 8 runs everyone has their loot.
- the problem is when you can clear content with the duty finder, nobody builds a proper pre-made party. but it's the easiest way for getting loot.
we also already have non-rng alternatives with tomestone- and craftet gear.
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RNG is love...
....RNG is life...
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RNG - Really Nasty Grind.
I'm not a fan of it myself, all it does is to give [The Lucky] instant gratification at the cost of [The Unlucky].
But maybe it also feeds some sort of gambling addiction? I dunno. It "is" a form of gambling, your stakes are your time and the rewards your payout, but I'm not sure if it has the same effects. Is "Just one more run..." a thing?
Personally, I just stopped bothering with it. Without a clear goal line, I'm not even moving.
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I hear there's this nice little tool called "lootmaster" - latest thing really.
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https://ih1.redbubble.net/image.6651...0,075,f.u1.jpg
I'm sorry I had to. Frankly I don't mind RNG, yes it's annoying at times but generally the only times I take issue are like with current EX mounts where there isn't an alternative after 99 runs or so to just cash in the totems.
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But loot in Sigmascape isn't overly random? The pieces aren't random that each boss has. The quantity might vary a bit of one piece over another, but I know exactly where to go to get a lens and I know at least one will be there. You can use the tokens to buy what you want instead of hoping the "X of Healing" drops instead of one of the other six versions. It's one of the least RNG heavy loot mechanics in the game.
I don't understand the complaint here?
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Random loot keeps people running things for a long time. If everyone got what they wanted right away, people wouldn't run the content anymore and new players would never get the chance to run it at all.
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I don't know what the solution is, but I know that If I run O7N or O8N one more time and don't win something despite being #1 DPS every single time I might lose it lol.
These are 10 minute boss fights with average DF players. They don't need to be that long IMO. Keep that for Savage. I'm honestly better off investing my time into pug progging O7S honestly. I'll probably clear that before I get my spring/shaft, let alone both...