Just another DRK thread with ideas about changes.
If square isn't thinking of reworking Drk totally.
Heres a few changes I think would be reasonable.
Dark mind: 60 sec to 40 sec. Hell, maybe Even 30 secs, Helping us become more of a magic defensive tank.
Dark passenger: 100 to 240 potency. No dark arts effect. Still hits in a line & costs 2400mp. Bringing this into our single target rotation.
Change the blind debuff to hp absorption, like DA+Abysal drain.
The Blackest night: Buffing the 10% to 20% on target party member. Making the 5k shield into a 10k+ shield for the party member you use it on.
Since they're so set on making this our only raid mitigation skill, even though its our main mitigation/tank buster tool.
Plunge: fix this skill to where we can double weave ogcd's with this.
Sole survivor:
120 sec changed to 60 secs to match equilibruim's cooldown. 120 sec is way to long for a situational 10k+ heal and a extra DA or TBN.