Clarification on RDM stuff
A few questions about RDM that I would like have answered as I start my first static for level 70 content (haven't been at endgame since ARR 2.3)
1 . RDM has bad damage
I am confused about this. I typically see do insane damage, even if it is not super consistent. I have also out DPS'd other players during pre 70 content, so what is the change that happens at 70 that makes RDM damage so low?
2 . RDM offers little to no utility and is thus not a desired class
I am confused about this as well. I know healers heal, tanks tank, and DDs deal damage, but I think embolden is pretty decent for the party and vercure is incredibly useful in certain situations, albeit rare and not necessary all the time. I can see how for people who have things on farm can view it as a wasted ability slot, but for people just getting into the upper echelons, this has to be useful, right? Also, verraise is self explanitory.
3 . RDM is useless after "progression"
Why is this a popular opinion? Am I to understand that I should have a melee class ready to switch over to once I finish progression as RDM in order to kill faster? I am not opposed to it, and my group is not even asking that I do this, but I do want to be prepared for such an event should it arise.
Lastly, a question about the "rotation"
so far I understand it as using jolt as the "floor" to start ur casting spree into verthunder/aero into verfire/verstone. The 3rd spell will be a short spell, and go into a dual cast of either veraero/thunder. If that 3rd spell doesnt proc a verstone/verfire, is that when you use Impact? So far, since ive unlocked it, those are the only times when I use it. I may be doing it wrong, but i know for sure (hopefully!) that you dont want to dual cast it, as it has a short cast time.
Thank you,
Z
Edit: Added the 4th question.