Feedback for 4.2 Feast (Preseason)
Initial feedback after doing solo queue and pvp team custom battles:
- New map and rules have made Feast seem mindless and boring. Spectators have also mentioned that it's not as exciting to watch. It's become fighting full-time, with less strategy of pulling in and out. Respawning where you die was a questionable change. Perhaps it was better respawning back at home point.
- New medal system didn't really seem to improve the system, only made medals more annoying to pay attention to. It's becoming less and less about the battle, and more about figuring out who needs to pick up medals, how to split them, etc.
- Is light medal even necessary to begin with? Seeing as most roles have more health now and additional ability cooldowns are shorter, it made players more difficult to kill.
- New Map is too bright and tiring. Difficult to see things.
- All the different wall rotations on the new map seem annoying and unnecessary.
- Box health for adrenaline and wolf heart is too low.
- Paladin is absolute king of tanks. Warrior and Dark Knight can't compare.
Personally, I'd like to see the other two maps back in the rotation and have Crystal Tower have only one wall option. KO'ed players respawn back at point.
I don't think Feast needed all these drastic changes, just small job and medal tweaks to the old system.