Reddit post from the Balance discord discussing their analysis of the change to warrior dps.
https://www.reddit.com/r/ffxiv/comme...adly_designed/
Keep in mind paladin was nerfed downward, and dark knight was buffed ever so slightly.
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Reddit post from the Balance discord discussing their analysis of the change to warrior dps.
https://www.reddit.com/r/ffxiv/comme...adly_designed/
Keep in mind paladin was nerfed downward, and dark knight was buffed ever so slightly.
Ever so slightly is an understatement, lol. Breadcrumb 'buff'
So in spite of what others are saying, WAR in 4.2 is still dumb and boring but is actually OP?
From the sounds of the reddit post, it will still out dps the other tanks (including its 4.1 self) provided it can hit its 5th GCD in IR windows. On paper, it seems like a buff.
Given the paladin nerf and the small buff dark knight received they should be more or less equal. So provided people learn the priority system warrior appears to be set to be the hardest hitting tank by a more comfortable margin.
If its true, i am going to change my job. xD
However why does everyone is so heated up by those changes, we should wait for the patch and then test the dps ourselves and compare it with the older numbers.
Knew it, sks and det melds. Infusion to capitalize that small window. There's no reason to worry about directhit when your strongest hits that matter are going to direct anyways.
Technically they could even sks and tenacity for some extra mitigation on the side. Must be nice to not have to worry about melding full direct like the other 2 tanks.
Edit: If you play warrior and the other 2 tanks, you will end up either uncaring of your melds for drk and pld or you will be switching melds in and out... very annoying.
It's almost like reddit finally figured out what i've been saying since the notes went up...
All hail your god tank, the warrior!
Again, the numbers don't interest me. This is a pic from that post and the reason I am not looking forward to these changes:
https://cdn.discordapp.com/attachmen...236b994561.png
Technically you would want to cleave as high as you can on the beast gauge for maximum +%chance crit but be at 50% or lower before infuriate comes available.
The only odd time you might not want to wait till the gauge is higher is to clip off the remaining time left on infuriate if cleave is available. Latent rotation annoyance.
You'll still want DH and Crit because for 80s you won't have your steroid buff. At most you'll need a 2.3GCD to hit 5 cleaves in your window. Anything below 2.3 will probably not be useful. Tenacity is still trash. Det will be useful, but I wouldn't meld it. 4.2 will likely be Crit > DH > SKS to Cap (somwhere around 2.35 - 2.40 seconds depending on your ping) > Det