Lets nerf them and make them less fun to Play so even less people Play tank.
GG :D
Printable View
Lets nerf them and make them less fun to Play so even less people Play tank.
GG :D
I know the question was directed to the op, but let me answer it.
Playing a tank is different than just mashing buttons, its more challenging and interesting, need to know about each duty you run, and you need to have a control over everything, you decide how well run will go and you get the rewards and instant queue times.
I found it jawn worthy to play dps, thats why i left it for tanking.
However i dont think the patch will make it less fun to play the tank class, but it will most likely drive people away from it, being disappointed with the patch notes, for the several reasons like their class being nerfed (PLD), because of the changes that they just dont accept for their main job (war) or thinks their job is being left over as inferior for eternity (DRK).
Its more about the mindset than the gameplay change, it could push some people to leave the job, even if the changes doesnt really break the job or barely has any impact on them.
I can't think of another way of saying "I got your back" than being a tank.
Im gonna answer this question IMO.
Playing a tank is being the main character of the story while everyone else provides support( healing, additionals damage, etc).
Playing a tank is YOUR CHARACTER is fighting the boss and the boss is fighting you. Enemies try to kill you because they know you are the toughest enemy out of everyone in your group and it will take several of them to take you down while it may take only 1 of them to take out someone else.
Playing a tank is protecting others who cannot protect themselves.
The reason I play tank is because it provides a challenge and thrill of being on the edge of your seat that no other class provides. It provides a sense of control to where you control the pace and certain aspects of the dungeon/fight greater than the other roles.
The fast queue times, adventurer in need bonus are just added on perks for me, and have no direct impact on me picking the job.
I think people dont like to play tank because they dont like to have all the control, they like to follow instead of lead. Or perhaps they are afraid they will mess up and be judged.
I think a big one is that some people like to cast spells and the only classes that do that are healer and dps and many go the less stressful route which is dps.
Most importantly people dont like to tank because of the responsibility that it portrays.
I think often times a new player will get in a trial with 8 players and see if a tank messes up and causes a full party wipe it sometimes pushes them away to even try tanking.
For me personally I think 4.2 will push alot of tank players away, especially those who play DRK and some who play WAR.
I just hope 4.3 fixes more problems than 4.2 created.
Actually i never thought about it that way, but hell yes, tank class fits the story and content better i guess. :P
I don't get this mentality its like oh no our damage gets nerfed throw a fit. I cant speak for DRK but I play a raid WAR and I like TANKING not doing some complex Beast Gauge math problem at all times to keep damage competitive. I am still going to put my best foot forward and push as much DPS as I can but if you want to FLEX numbers go play a dps the role action of tank means TANK.
Except nobody is really complaining about damage which most likely isn't even going to get nerfed. How many times does it have to be repeated? It's about playstyle being needlessly simplified and homogenized with PLD, nothing else.
What I don't get is this holier-than-thou mentality of some people, who think that if you care about how a job deals damage then you're automatically a "blue icon dps" or some other nonsense.
Disregarding dps rotations, imagine if they replaced all tanks with a new job that's only got Flash and Rampart. All it does is spam Flash for aggro and press Rampart anytime a tankbuster is coming. Super engaging, but hey, you're still tanking so it's fine, right?
[QUOTE=Nedkel;4552163]I know the question was directed to the op, but let me answer it.
Playing a tank is different than just mashing buttons, its more challenging and interesting, need to know about each duty you run, and you need to have a control over everything, you decide how well run will go and you get the rewards and instant queue times.
I found it jawn worthy to play dps, thats why i left it for tanking.
I disagree. Main dps here, I try sometime to play in tank (DRK and WAR most of the time) and everytime I switch from dps to tank, I feel bored.
Take Shinryu for exemple, in MCH, you have to think to your own mechanics (HG, Ammo, Turret, Burst...) AND Shinryu's mech.
On the other side, in DRK, the only thing that I've to be worry it's aggro and TB. And it's very easy with Provoke, Shirk, and the 1-2-3 combo from the DRK. I drop off Grit and using TBN when I know I'll take some damage, and it's just boring.
So no, it's not more challenging, neither more interresting.
And you don't have to know the whole fight to be a good tank, but to be a good MCH, to keep this job for exemple, you need to know the whole fight to time your burst.
Edit: seems something gone wrong with the quote