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Command Mission Question
Apologies if this has been covered before, though I'm not sure which section it would be in ...
But has there ever been any discussion by Yoshi P or in any Dev talk or what not, if SE is looking to add more dungeons to the Squadron Missions/Command Missions?
I am really enjoying Halatali and above, but what about the three dungeons before? Or any more after what we have?
Thanks for any info in advance!
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I'm too lazy to look for sources, but the answer is yes they're working on bringing more but it takes time to figure out how to get AI To do mechanics (or get them to cheat, like how they can just walk through the spider webs in Toto Rak and how they have super stats)
We're getting 3 additions for 4.2 (January 30th).
I was hoping for Cutter's Cry or Qarn, because 32 to 41 is a big jump and those are the only 2 dungeons between those levels, but alas it was a 44 (much needed as there is also a gap) and two 50's.
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I'll be impressed if they ever add those two. Coordinating NPCs enough to kill Facers on plates (or clear Doom, or deal with Verges), or dealing with the chimera ice/lightning could be a challenge.
Then again, I wouldn't have expected DD, either, with all the complications Ahriman might present. Can't wait to see squad target it to chase it down the halls trying to fight while aggroing everything else.
Actually, all three of those will probably present interesting new challenges to face with NPCs. Ahriman seems most prominent for DD, but Sirius also has a boss with a "don't target everything else" mechanic (zuu eggs), and Copperbell hard, all of those bosses could be difficult for NPCs to understand.
Hopefully the changes to squad behavior means they took this all into account and planned accordingly.
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Dzemael Darkhold is a nice addition, but I was really hoping for a Heavensward dungeon like Sohm Ahl at least.