Idea of a New WHM Mechanic: Thorns
This isn't so much a suggestion but an idea I had for WHMs. I'm not at all expecting the devs to add it to the game, I just wanted to share it.
It could go something like this:
- When a WHM successfully casts a Stone or Aero Spell (or for every x-amount of successful tics on an Aero spell's effect), they will recieve one Thorn to a new Rose Gauge.
- The Rose Gauge can hold up to 10 Thorns on it.
- Thorns could have a benificial side-effect to WHM's Offensive spells like reducing their cast/recast time or lowering MP cost by a small amount per Thorn.
- HOWEVER, the main reason to collect Thorns would be to use on a new Ability-or-Spell that uses them up.
ex:
Banish: oGCD Ability. Can only be used when the user has at least 1 Thorn. Uses up all the user's Thorns and damage a selected target and all targets with in 5-yalms of them. Potency equals the number of Thorns used times 40 to the first enemy hit, 10% less for the second, 20% less for the third, 30% for the fourth, 40% for the fifth, and 50% for all remaining enemies. Instant cast time. 60 second cooldown.
or
Nophica's Bramble: oGCD ability. Can only be used if the user has 10 Thorns. Uses up all the user's Thorns and places a veil of thorns on all partymembers with in 15 yalms of the user for 10 seconds. Whenever an affected partymember damages a single target using a spell or weaponskill (excluding Damage-over-Time effects), the thorns will damage that target for additional damage equal to 25% of the original damage done (caps at 600 damage, only applies to the first hit if the spell or weaponskill hits multiple times). Instant cast time. 180 second cooldown.