Disapointed about DRK "changes"
So now that the patch is out, we get 80sec on delirium and 7sec duration on TBN,
don't get me wrong I am happy about these change.
Someone (chrono-rising) posted very lengthy explainations on what could be done to fix or eleviate DRK dps and if I remember right (if I'm wrong he'll surely jump in to correct me) he said that a reduction on delirium would have been enough to give us the few percent we missed. Considering PLD nerf I hope we'll get closer in term of dps. (if we are within 2-3% it'd be nice)
Now, what I was really hoping for was a new mechanic to make us more appealing.
I was not necerly hoping for an AoE shield but just something.
This is very frustrating because there is nothing that makes DRK stands out compared to other tanks.
We don't have better mitigation
We won't have (probly not) better dps
We won't have any proper utility
We have the worst tankburster survivor skill (Like Olmgang but we also need heal after)
So I won't go as far as saying "why would we be brought in a party", but it is just frustrating that WAR and PLD can do everything I do AND more. (fine war can't heal/shield someone else on a regular basis but shielding someone for 10% of your max health once every 15sec hardly has any value, PLD heal's can save the day much more at this point)
With Sole Surivor being utterly useless, I had hope the skill would have been modified into something cool. Same goes for Dark Passenger whose cost hasn't been changed yet again (I mean... how hard can it be to reduce the mana cost of that skill, perhaps we're all retards and Japanese figured out how to use that skill I don't know)
I'm still happy with the change, but I don't understand why WAR keep receiving so much attention when they clearly don't need it.