Couldn't you just make it so Grease Lightning just upgrades like Stone 1 > Stone 2 does? That way you can get GL 3 on your first Snap Punch, Demolish or Rock Breaker.
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Couldn't you just make it so Grease Lightning just upgrades like Stone 1 > Stone 2 does? That way you can get GL 3 on your first Snap Punch, Demolish or Rock Breaker.
Or you could use Perfect Balance?
Or some skill
Way to OP. Perfect Balance. Snap punch- Tornado Kick- Snap punch- Tornado Kick over n over lol
^ Pretty sure Tornado Kick has a cooldown, so that wouldn't even work.
Why have greased lightning 3 if you get it with 1 action anyway? Why have greased lightning when you can just increase all potency. Why have different classes?
Okay.
If you end up removing the style that defines a class, just to "balance" it closer to the other classes, you end up having basically the same classes. That would be real balance, but would be boring asfck.
Monks have to keep stacks up for as long as I can remember, if you take that identity away from them, it will be just like any other buff like heavy thrust,hot shot,storms eye or straight shot etc. .
They already lowered the buff of heavy thrust and increased all potency of drg skills some patches earlier to compensate, they could also just remove it and just have potency increases again. Keeping stacks up efficiently means you can play smart, take that away and you can play casual with same result. What do we want?