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Muting minions
Whenever the minion is close to the game camera certain sound effects, such as footsteps or chirping, those sounds are louder than even the sounds coming from the player character. When a walking minion is following behind the player, and the minion is closest to the game camera, the constant pitter-pat can grow quite annoying, after a while.
It would be grand if we had an option to change the volume on minion sound effects.
Thank you for your time and consideration. :)
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Couldn't you set the listening position to 100% the character so it's not based on the camera?
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Thank you for the suggestions. I checked the listening position, and I found out that the information I posted above what somewhat incorrect. I had the listening position already set to 90% to the character. Assume this was the case, way back when I initially set it, was so I didn't have to hear my characters footsteps either.
Still, I've noticed that the footsteps of some minions are very loud, especially when compared to the player footstep. Oh well. I'm most likely one of few that is bothered by this. I suppose I'll have to retire my dodo and settle for an owlet.