Suggestion/Ideas: DRK Dark Passenger?
A lot of people have been suggesting that Dark Passenger needs to be improved or outright remade into a new skill due to its current incredibly situational usage. Lets talk about some ideas and give suggestions about how you would change it, and how it might fit into the DRK kit in a way that improves it. My first thought based on the name conjures up a skill similar to Death Grip on WoW's DK. Something like a 150 potency magic damage ranged skill that pulls a target to you, but if the target is immune the damage is doubled or increased to 200/300 and is on a 30 or 60 second cooldown. This would give it great utility in dungeons, but also make it a potent skill to use on bosses when forced to be at range briefly.