In 2.0 we had aurum vale and 3.0 we had the vault. At the time they were quite challenging, but all the sb dungeons from the ghost ship to the 69 dungeon are just too easy
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In 2.0 we had aurum vale and 3.0 we had the vault. At the time they were quite challenging, but all the sb dungeons from the ghost ship to the 69 dungeon are just too easy
Both AV and Vault were max lvl required story dungeons, I would say a few of the 70 dungeons are on par with hardness of them.
Just because you found them easy or other people did doesn't mean they weren't hard for others. Just like people find normal raiding hard and others find it faceroll.
Welcome to Relaxing Fantasy XIV.
I can't necessarily say I agree, but I mainly leveled SCH first and that class was hit so hard with the nerf bat at the start of the expansion that even simple content ended up being harder than it perhaps should have been.
I guess you've never run Castrum Abania.
I never knew either dungeon to be challenging, honestly. AV was heinously tedious - and the Vault was actually fairly enjoyable. But difficult is not how I would describe them.
I would actually favor engagement over 'difficulty' which I felt some dungeons achieved in Stormblood, Ala Mhigo among them.
The thing is, challenge, difficulty, and engagement is all subjective on the viewpoint of the player - so I don't think using the terms we're are applying currently is at all constructive. Maybe we need to change our approach and disseminate what we can agree we want out of dungeons.
Vault is really fun unless you're healing with terrible gear, especially if you're a scholar.
I think Bardam’s menthol is closest to our AV and the vault.
Still,Its not on the same level of frustation compared to those two dungeons.