Rival Wings Warmachina breakdown
This is a basic breakdown of the 3 Warmachina in Rival Wings.
Cruise Chaser- Primary Purpose - Anti-Warmachina
- Secondary Purpose - Anti-Player
- Limit - None
- Health - Low
- Speed - High
- Abilities:
- Spin Crusher - short range Anti-Warmachina frontal cone "basic" attack (3s cooldown)
- Laser X Sword - medium range Anti-Player/Anti-Warmachina large frontal cone AoE (2s cast, 10s recast)
- Optical Sight - long range Anti-Player/Anti-Warmachina large circle AoE (2s cast, 5s recast)
Oppressor- Purpose - Tower/Core Destruction
- Health - Medium
- Speed - Slow
- Limit - 2 active per side
- Abilities:
- Steam release - short ranged Self-centered AoE, 15y Knockback (5s recast)
- 3000-tonze Missile - very long range Anti-Object AoE deals less damage the further the origin is from the target (2.5s cast, 15s recast)
Brute Justice- Purpose - Match Reverser
- Health - Very High
- Speed - Medium
- Limit - One per match per your side's Towers is destroyed.
- Abilities:
- Flarethrower - medium range Anti-Player/Anti-Warmachina frontal cone aoe (2s cast, 10s recast)
- Double Rocket Punch - long range Anti-Object/Anti-All small aoe 3s stun "basic attack" (3s recast)
- Mega Beam - Longe range Anti-Player/Anti-Warmachina Line AoE (2s cast, 15s recast)