Ideal Smoothness: Cap Game at 30 FPS or Constant 40-60 FPS Fluctuation?
System Hardware:- CPU - e6700 ( Wolfdale ) 3.2GHz~
- GPU - HIS Radeon HD 6750 ( OC'd )
- RAM - 4GB DDR3 @ 1066MHz~
- Diablotek ATX Mid Tower Diamond Case w/ 400W PSU
ATI Tray Tools & CCC Settings:- AA - Use Application Settings; Box Filter; Multi-sample AA
- Surface Format Optimization - Enabled
- Tessellation - AMD Optimized Enabled
- AF - 16x; Quality w/ Trilinear
- Triple buffering - Enabled
* ATI Tray Tools nor CCC will force AA, AF, or V-Sync onto FFXIV for me; they don't work.
FFXIV Settings:- 2x MSAA ( Game deteriorates above this )
- General Drawing Quality 8 ( Game deteriorates above this )
- Background Drawing Quality Max
- Shadow Detail High ( Game deteriorates above this )
- AO / DoF OFF ( Game deteriorates when on )
- Physics / Detailed Drawing On
Now whether I throw everything down or have it set that way, I have 20-30 FPS in specific parts of Ul'dah and 40-60 FPS everywhere else. I've seen a lot of people talking about the 'inevitable town opposed to everywhere else' FPS issue.
It's pretty well known about FFXIV's poor optimization due to having a single-player console engine. There's some tricks to the trade for performance so the game doesn't deteriorate which I listed above, but that's about all you can do. The optimization within FFXIV 2.0 will fix this. The Producer letters and whatnot explain this.
So towns are a lost cause. However for everything else, I enjoy the vibrancy of the higher frame rate, but the hectic fluctuation causes the luxury to stutter. Should I cap the game at 30 FPS or deal with a constant 40-60 FPS fluctuation; what would be best for ideal smoothness and playability?