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PvP..v...E
with the recent changes, how about a concept SE/Dev team can understand?
We lost PVP rank progression, We lost healer utility, We continue to loose the community..Till Dev team offers Tombs, pve xp or pve gear/minion/mount.
How about a structure change, if you want to reduce the UI and understanding that comes with a class... give us a tiered system like raids... a sense of progression.
Start with Frontlines, move to more and more difficult content with fewer players per match... have the ranks open up new pvp gear, material melds and potions... get better and better, faster and stronger till you can compete for the seasons trophy.
Give those new players/old players and those new to pvp a road map to not only understanding how pvp differs from pve but also bringing the joy of doing just a little better each time from the masses.
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your post made me shed tears Y.Y
If they do that " pvp progression" by having to do Frontlines then 8v8 then 4v4 practice and ranking and gearing up as gate for players to build themselves and improve to finally do " Ranked pvp ".
Then every PvP content will be active and maybe fun again and practice mode will be more active, and will solve the problem of having clueless new players in ranked.
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Sounds like a horrible idea, feast 4v4 queues are already dead and you want to lock everyone out of it until they win an arbitrary number of frontlines and 8v8’s?
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I like the idea, but there's one problem:
Devs don't check the English Forums.
Unless you post suggestions in jap, they'll likely never happen. SE also rarely accepts player feedback unless they ask for it.