[Suggestion] Dim the lights...
Does anyone else think certain parts of the game could be darker?
I know, I know.. i could turn down the brightness on my display... but that's not what I want... I like the brightness of the day... outside in Thanalan Desert under the scorching mid-day Sun...
Excitement and immersion are built out of Dynamics and Contrast...
The day is extremely bright... the night should be rather dark.... not so black you can't see... but night time in Eorzea seems a little to calm and serene... and the lighting is unnatural because of it...
The night should be dark.... a lot darker than it is now...
Caves are even more unnatural...
Go inside any of the little caves in The Black Shroud? There is a light emanating from the ceiling right in the middle of the room... but when you look up... all you see is solid rock... a little contrast goes a long way... Tam-Tara is way too bright.... both mines could be darker.... imagine the Cassiopeia Hollows as dark... and all the light originated from the little colored coral and stalactites all over the place?
Just turning down the brightness in areas that are supposed to be darker isn't tough at all... in fact, its an easy change, that would also cause less stress on the GPU client-side
Now for a big (and very unlikely) twist that would be much harder to actually achieve:
Make the dark areas REALLY DARK (with very low visibility)... and give certain classes "R10 Light spells" that have zero action cost so there is no penalty for equipping it on your bar and use very little MP... And these light spells illuminate the area around the party... increasing visibility
You could even go a step further and let each class have a different "type" of light...
Conjurer has the White light that envelops the party, emanating from the Sky above the party....
Thaumaturge has an ultraviolet light emanating from the ground all around the party
The Gladiators Yellow glow emanates from his sword...
Marauder has a red light that emanates from his eyes....
those are just arbitrary, but you get the idea...