greetings citizens.
there is one problem that needs to be addressed that supirisingly hasnt been addressed yet. when characters /laugh and move, the sound git "stuck" at the cordinates you laughted at. basically if you laugh and start to move away from the spot you laughted at, the laughing sound fades away, because it doesnt follow the character, but if you run back to where you initially laughed the sound cmes back again. see what i mean?
can we expect a fix to this?
