So if your healer dies and you're a non-summoner/redmage, and you don't happen to have a phoenix down, they just stay dead and you have to suicide to get them up.
Great design. Fix please?
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So if your healer dies and you're a non-summoner/redmage, and you don't happen to have a phoenix down, they just stay dead and you have to suicide to get them up.
Great design. Fix please?
My party in last part of dungeon was
https://i.imgur.com/m5KGe0q.png
does anybody else return without the healer? if not it sounds like that's how it was designed. don't let your healer die.
suicide? sounds like a wipe to me. they happen even with player groups. when you wipe you start over at the beginning? or do you just have to walk up to where you died? in the game only the players are immortal...at least if you go by the story.
You're missing the point.
The situation was, the tank did not keep aggro off of the NPC healer-the healer died, we killed the mob anyway. Healer did not return no matter how long I waited, I had to pull the next boss and wait 5 minutes for it's pitiful damage output to kill me in order to get the healer back.
Come on chap, this isn't hard to understand.
I get what you are saying, I just don't think it's a bug. But if the boss took that long to kill you why didn't you kill him and move on? Seems silly.
Also the party wipes immediatelly when I die, why healer can't rez me to continue the fight?
From what I've tested.Tank can't keep aggro at all...
As sson as I clicked ENGAGE,Brd and Healer stormed the adds like crazy,don't give tank any time to flash ....
Its far worse at wanderer's palace last boss....
Tonberrys are everywhere,Tank ran everywhere trying to get aggro from every tonberrys ...
At least no one dead though.