Totem/Nut drop rates We have two choices.
Looking at the dev responce to this scenario it looks like it will boil down to one of two choices.
Quote:
Originally Posted by
Rukkirii
We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.
They let us know that they are looking into the following options for the drop rate adjustments:
- Increase the drop rate for both items
- Make them have 100% drop rate, but reduce the number that can be obtained at one time
We would love to hear your feedback on the above two options. ^_^
Now the issue I have with this, (Perhaps a dev will clear this up in the near future) Is that if you generally count how many totems people obtain per run as a group it will usually equal out to far more than 100% drop rate.
So limiting the number of possible totems could possibly make them harder to obtain in mass in group situations.
On the other spectrum if they counted it as 1 totem per (Failed to obtain a weapon) attempt then the totems/nuts would be extremly easy to get.
So of the 2 choices the developers give us...what do you think is the best?