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Originally Posted by
EllieShadeflare
Hiya! Healing is a role that I had enjoyed back in HW and ARR, though a bit of... issues have made me somewhat hesitant to return to the role, if only due to some of the more... Infuriating aspects of the role.
Like how the only discussion amongst healers is about DPS? ;) Sorry, forum humor...
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Cross Role: Why did Largesse and Esuna have to waste slots? It seems like a bad decision all around, other than SCH getting Esuna to help out in earlier dungeons. What's the point of Break? It's nearly useless since almost nothing is vulnerable to Heavy outside of PvP and world encounters. And while I appreciate the changes to Healer DPS, why is Cleric Stance so disappointing? 5%, while useful, is still not worth wasting a slot for.
The role skill situation needs looking at for sure, given that on a fight that requires Esuna we have what... one, maybe two actual choices (if you skip Largesse)? And that's with using the Protect swap macro. I mean, are you really going to not take Swiftcast and Lucid Dreaming? They're not optional. The whole thing feels more like a "we didn't want to duplicate all these skills" system rather than one with actual choices.
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White Mage: ...All things considered, I don't have much to complain about White Mage. I'd like Lillies to have more of a presence and for their theme of "pure healer" to be better applied, but I'm glad we're far closer to the lesson the original 1-30 Conjurer story gave us.
I don't know what "pure healer" means, but the current WHM offers high HPS, high DPS, lots of tools for healing, and no utility. That seems pretty close. Plus it's just plain fun to play.
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Scholar: Scholar is almost a bad joke among healers, due to all but its aetherflow mechanics becoming a joke.
It is? I mean, I find it clunky, but I *always* found it clunky even when it was god mode. It could use some QoL changes, but healer balance right now in terms of who is clearing the content is pretty good. I certainly don't groan and think "ugh I gotta carry this guy" when I see a SCH in DF.
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Astrologian: And I am disturbed because it actually borders on invalidating the other healers, with only White Mage having a fighting chance due to its high MP efficiency. Let's go over the problems with AST!
You saw a lot of this at 4.0, but when they took the nerfbat to The Balance, it helped a lot. AST is certainly good, but I just don't think this idea that they're invalidating everyone else is backed up by what's happening in game right now.
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Removed Esuna: Sort of. White Mage will get back Esuna, Scholar will get Leeches (or better yet, give it as a base action for Arcanist as a new form of utility to be shared with Summoner!) and Astrologian will regain Exalted Detriment. More on those later.
Considering Esuna is the second most likely thing to be swapped in and out constantly (after Protect), sure.
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New Role Action: Condemn: Decreases damage dealt by targeted foe by 5% for 15s. Cooldown: 60s. This would be a useful choice to aid in learning bosses.
Two healers can keep that up half of the time, the entire fight. That won't be a "useful choice". It will be must take, all the time, for anyone doing endgame content. It's also stepping on the toes of DPS, who already have abilities to do this (Feint and Addle).
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New Role Action: Stillness: Causes target party member to not suffer the effect of KO for 5s. Cooldown: 180s. This is designed as a "last resort" ability, to save the tank from a wipe.
The ability to do this was super fun in WoW, but I suspect it'd be another "you should really take that all the time" ability.
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New Role Action: Wall: Nullifies a single attack dealt upon the target party member for 10s. Cooldown: 90s. Increased mitigation potential.
Sure, could save a DPS from stupid. Probably with a longer cooldown.
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New Trait: Level 54: Protect Mastery: Protect now applies Shell as an additional effect, decreasing physical and magical damage taken. Duration: 30s. Mitigation. Besides, the game has proven that traits can affect Cross Role (See: Red Mage when they use Drain or Break, they can in fact Dual Cast those spells).
WHM already had a better Protect in ARR, and it was changed in HW so everyone got the same thing because it put groups without a WHM at a disadvantage.
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New Skill Added: Level 34: Physick II Cure Potency: 600 Additional Effect: 25% chance of guaranteeing a Critical Hit on Adloquium. This effect is guaranteed when under the effects of Enhanced Physick II. A heal to provide something regarding single target when you lack your fairy, Aetherflow stacks or Deployment Tactics. Also, makes Adloquium a bit more reliable.
Every time someone tries to make it easier to get Crit Aldo, I feel the need to point out that the randomness of it is why they can make the crit so powerful. Make it more reliable, and the inevitable unintended consequence is that the crit effect on Aldo will get nerfed into the ground.
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New Trait: Level 30: Physick Mastery: Adds the following Additional Effect to Physick: 25% chance to apply an additional Aetherflow stack.
New Trait: Level 34: Physick Mastery II: Adds the following Additional Effect to Physick: 25% chance to apply effect to self: Enhanced Physick II
New Trait: Level 40: Leeches Mastery: Leeches now adds a 50 potency Regen to the target for 9s. Something to aid in their healing.
Honestly, all this seems like it'll gut the identity of SCH and make it play a whole lot more like WHM only also with a fairy.
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New Trait: Level 56: Enhanced Eye for an Eye: Decreases cooldown for Eye for an Eye to 120s. Allows for better synergy with Deployment Tactics. Besides, the game has proven that traits can affect Cross Role (See: Red Mage when they use Drain or Break, they can in fact Dual Cast those spells).
Or they could just lower the cooldown for everyone to solve this, but either way. It's clunky right now for SCH, for sure.
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Increases cooldown of Diurnal and Nocturnal Sect to 30s, but allows the removal and swapping of these abilities in combat. Diurnal Aspected Helios and Diurnal Aspected Benefic may not stack with the effects of their Nocturnal Sect counterparts from the same caster. Multiple player casts of Diurnal Aspected Benefic and Diurnal Aspected Helios may now stack.
Do we really want stance dancing healers? This doesn't strike me as a problem right now.
There's some neat ideas in there, but honestly I find a lot of it would simply upend the balance of things, which right now is in a decent spot.