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New healer ideas?
I recently saw the caster gear designs, and fell in love with the healer gear runner up that was designed from the skysteel manufacturer, and it made me think of a healer that uses alchemical potions/ gasses to heal with a weapon that's similar to a design of the healer in tf2. What are your thoughts on this and what healer would you like to see in the game?
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I'm still on the dancer train that uses steps, sambas, waltzes, and other dances to perform their abilities. I like the idea of them being a healer/ranged DPS using magical/aetherial chakrams as their primary weapon, and primary means to heal and deal damage.
The way I envision it is the chakrams are thrown at the enemy to cause damage, while aetherial bursts of energy from these weapons are used to heal. The dances are pretty much straight utility that helps the dancers and/or their comrades, all while flowing smoothly to create this elegant and exquisite healing style.
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I like the chakram idea, and I would like to see dancer be brought in but I remember in a interview they said they wanted to play around with entirely new classes to FF, so I'm curious as to what they are planning.
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That would be interesting to see. I still think back to the initial reaction of the lady in red (sorry, I'm still doing HW stuff), and the excitement when people thought DNC was coming in. I think that reaction will be taken into consideration along with entirely new classes.
There are actually still a ton of classes from previous FF titles that are not in this game. I wonder if they can come up with anything truly new that doesn't overlap in some way.
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Chemist class (please)
Been brainstorming with a friend about a possible Chemist class, where the class gauge would work like a Ninja's mudras except with potions and a lot more combinations.
Combine certain potions to make something that you can toss on the ground and make it explode to be a simple healing aoe on the floor like asylum.
Combine another set of potions to give an HP leech buff that drains a certain % of the damage they deal into HP to heal themselves (you wanna heal yourself up and not die? better do more dps, buddy).
Combine another set of ingredients to make a remedy to remove ailments.
Combine another set to craft an ether to restore MP, or another set to craft an elixir that fully restores HP / MP (obviously this would be like a 5 minute cooldown maybe).
Need to raise somebody? Better craft a phoenix down and use it on them.
Craft a steroid potion and it increases a person's DPS but lowers their DEF.
Craft another potion that removes GCD until you use 4 abilities or something.
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Definitely DNC. I'm curious as to how they'll add a melee healer.
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This is more or less how I would handle Dancer, though I would probably like to see a "dash to target" effect on "Golden Bell".
http://ffxivhomebrew.weebly.com/dancer.html
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The real difficulty is coming up with something that plays mechanically differently than what we already have for healing, though. It doesn't matter what coat of paint you put on it if it boils down to exactly the same gameplay.
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I would consider looking at the Bravely Default series for ideas that SE might be putting around in their offices.
Guardian seems an interesting take on a tank, possibly also acting as a blue mage by allowing you to possess nearby enemies or channeling the ghosts of specific enemies (and gaining monster abilities based off them).
Other classes specializing in throwing weapons, like chakram or pilum, are also a possibility for ranged dps.
I'm a big fan of the dancer concepts, but am uncertain whether it should be a melee healer or a ranged dps (like bard, who is also very heavily a support).
I don't think we need another melee dps though.
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Chemist seems interesting but I'd really like it for geomancer to be considered as the next healer. Take ffxi's geo and tweak it to healing with bubbles to provide buffs and or healing to the party.