Is it me, or is the DRK storyline quests the BEST job quests in the game? I haven't explored them all, but I'm blown away with just how good the story was in Heavensward and now in Stormblood. Just wow. Good on you, SE.
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Is it me, or is the DRK storyline quests the BEST job quests in the game? I haven't explored them all, but I'm blown away with just how good the story was in Heavensward and now in Stormblood. Just wow. Good on you, SE.
I agree. Though I haven't done all the job quests (I don't even have MNK or BRD, lol) the deeply personal and introspective nature of the DRK 30-50 and 60-70 lines make them standouts as far as job quests go, or even quests in general. They actually explore the cost of our heroism... and by that I don't mean the people we fight and kill.
The climactic fights are suitably epic as well. Especially the 70 one; I think it might be one of if not the most epic solo player instanced fight in the game right now.
I haven't done 61-70 yet so I can't comment but I found 51-60 boring and really anticlimactic after 1-50 (which is the best job story that I have played so far I agree)
I'm a DRK main because it's my favorite class lorewise. I loved the first arc and liked the second arc okay, I mean how do you follow up THAT? But this third arc blew me away starting with the 65 quest. That was a fun fight and some nice character building for Sid. The next quest was a gut punch. And there's the finale. Yea it probably is the best solo fight. I loved everything about it.
I thought the DRK 30-50 quests were incredible. The 50-60 quests didn't appeal to me as much but the 60-70 quests were wonderful and had the bonus of confirming that the Warrior of Light regrets having to kill the heroes that just happen to be fighting for a different side as well as those who have been broken by a vicious, tragic world. It was great to see that the nuanced aspects of the setting and the clear shades of grey were brought to the forefront there.
Its a bit tricky I think to Judge for me because the thing that makes the DRK quest special, beyond it being well written, is that it is very personal to the WoL in a way no other quest is and is the biggest insight and development for the most important character in the story.
That is why I think it get harder to judge when you add in more qualities. Quests like the MNK quest are very lore rich and get delve into the history and story of Ala Mhigo and in that sense they offer a lot more details on the story of the world. SAM offers a very interesting counterpoint to the overall theme of violent revolution in SB where it argues that such revolution isn't always the best path to change. Some of the Postmoogle quests, while short, are endearing stories like the Keeper who's sister has turned to banditry after being discriminated against. Some of the sidequest chains in HW and SB are very good too giving insight into the issues of culture or personal stories about the people living in the areas.
DRK is amazing though.
I would do these quests just for the story if the class wasn't a tank class x_x
the woman who wrote the DRK quests is also the same that wrote the Nadaam part, which is by far the strongest part of SB imo. They should let her write a lot more.
Compared to the drk quest, Paladins quests feel lazy and deepy unpersonal and I hope that in the future the other classes get such a good writing as well
She is a full time writer :P I don't think they are holding her back much. Honestly I think part of the problem PLD has had is just a lack of direction. Comparatively I liked a lot of the Job questlines. While I wouldn't call PLD terrible this time round (unlike HWs) it doesn't really have anything, distinctly PLD about it. Infact it feels more like a continuation of the GLD story. I felt the ARR PLD job quests were a strong direction but they kind of lost their way after that. The whole 'shield that protects the innocent and weak' thing has a pretty strong vibe to it.
While none of the others are quite as personal, there have been some strong standouts in SB. WHM was solid this time round, MNK, NIN and BLM have all been excellent WAR really only felt like it fell short because it got kind of silly at the end. On thing I really liked was there was a lot of callback to previous story elements such as from the GLD quests. There were even references to non quest npcs like the guys in the goblin masks who were recruiting engineers around the Aetheryte all through the HW patch cycle. That lead in was a really nice touch.