Suggestion:
Restores/refreshes mp
Additional Effect:Reduces enmity
Refresh potency etc etc.
I've been tanking for cracked clusters and people get really far not knowing what "refresh" means.
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Suggestion:
Restores/refreshes mp
Additional Effect:Reduces enmity
Refresh potency etc etc.
I've been tanking for cracked clusters and people get really far not knowing what "refresh" means.
People use it for enmity reduction, and since this only affects casters and healers... is this really a big deal?
Refresh is the term used for "MP restoration over time" effects. The potency scales with level, and at Lv70 Lucid Dreaming's 80p equates to 960MP per tick.
The tooltip has been the same since 2.0 when it was Should of Saints, any healer should know what Refresh means. While WHM/SCH have additional and better skills means to regenerate MP, it's more detrimental for Astro to know and use it often, and with CO. Most casual Astros still don't know that you can extend Lucid ticks)
But you don't even have to tell ranged what their skill Refresh does either, that's pretty obvious.
I assume that SE assumes people know what Refresh is, from FFXI where a Red Mage spell of the same name was widely worshipped (as was its cousin, Mage's Ballad), so much so that many people refused to group up without it.
A bit of clarity on Refresh would be great. I was also quite baffled by why such an important skill would have such ambiguous language for a description. I oringinally thought refresh meant my ability timers would be shortened. Oh how young and naive I was.
It really should just straight up say what Refresh does. I've run into a few people who have no idea what it does and when I point it out to them they're like "wait really?". There are a few other tooltips that could be clarified better. No harm in doing so.