FATEs desperately need a fix
This week I decided to level up some jobs, and I started the usual PotD/Dungeon runs. PotD may be boring after 30 consecutive runs, and dungeon queues may be really annoying as a DPS (especially out of roulette).
So I decided to check out FATEs. I'm on Ragnarok which is one of the most populated EU servers. FATEs are completely dead, even at prime time. FATE exp is good, but everyone is ignoring them, making them the least rewarding activity in the game. At low levels there is no FATE active area. Even at the most grindful levels (see 60-61) the FATE area is dead. I think its time for the devs to acknowledge that current FATE design is a problem. Soloing a good portion of FATEs is impossible, and the very rare players grinding will avoid the bigger ones because it's impossible for small groups to complete them. I think the time-effort/reward equation is unbalanced when talking about FATEs. I have some fix ideas, but I would like to know what the community thinks about that matter