Please Remove The Time Limits On Current And Future Dungeons.
The time limits on dungeon are unnecessary, and would make playing them alot more fun.
Examples Below.
The Thousand Maws of Toto-Rak.
After clearing one boss, you have to restart the whole dungeon just to fight another. I think if we were able to fight all bosses without restarting would be for the best. It would be kool to actually stay in the dungeon and tackle one boss after another.
If a party couldnt clear this dungeon, im sure it wouldnt be because of the time limit, so why have it?
Dzemael Darkhold
You run through all enemies and get to a boss, now lets say you die and return from the start of the dungeon, you have to do it all over again anyway, so whats the point of the time limit? The time limit just makes players leave and come back in just to reset the timer, which is unnecessary.
My Thoughts
Im just saying the game would benefit more if the time limits on dungeons were gone. I think players would like to feel a sense of immersion in dungeons. Time limits just make players skip content and try to take the fastest routes through it instead of enjoying it, ala Darkhold.
I really hope time limits of dungeons are done away with, for the current, and future dungeons.
If a party couldnt clear A dungeon, im sure it wouldnt be because of the time limit, it would because of the Difficulty, and thats the way it should be.
Time limits do not equal difficulty, it equals speed running through content instead of actually enjoying it.
Also, light parties or fewer would actually be able to clear it, just alot slower if there wasnt a time limit. Im sure there are alot of players out there that want to show they can duo a dungeon right up :), this can be possible without a time limit.
Thoughts?