When Impactful procs, turn Jolt II into Impact. This should be a thing because having a dedicated button for Impact on my hotbar is dumb. PVP does this really well.
When Impactful procs, turn Jolt II into Impact. This should be a thing because having a dedicated button for Impact on my hotbar is dumb. PVP does this really well.
Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
It's SE's (completely uninteresting) attempt to add complexity to RDM. It's a stupid skill that shouldn't exist in the first place since it doesn't do anything interesting at all.
But IF they simplify it, it should become a trait that improves Jolt II (dotted lines around the skill) and just add that 30 potency that way.
It shouldn't take you 30 seconds to get your Impact off anyway...
They should remake Impact, it has such a cool animation to just be pruned, but the way it is now it is nothing but a improved jolt II, you could very well just call it jolt III.
I'd rather them add some kind of new mechanic around impact. Red mage is really fun, but was definitely designed with the mindset of older jobs being simplified. That being said the job already has a fairly simple rotation around a couple of procs with a few oGCDs to weave in, but I would rather not see the job simplified down even further. Ruin IV for SMN feels really lazy to me.
A QoL change I would like are the spells like Impact, Verstone, and Verfire still go off if the timer runs out. Pretty annoying when you're 2/3 through the cast and then randomly get interrupted because the buff wore.
You could use a macro.
/macroicon "Jolt II"
/ac "Impact" <t>
/ac "Jolt" <t>
That casts Impact if available, otherwise Jolt, which becomes automatically Jolt II after you get the level lvl 62 trait. Or you could also use Impact for macroicon, if you need a more visual clue when it's available.