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The shatter nightmare!
Anyone else confused why everyone is spamming shatter in fronlines only? Its like a nightmare trying to pvp and enjoy and level your classes at the same time. Being a hardcore pvper since OG wolve den before fronlines release and a secure fanboy and love seal rock being the real straight up pvp mode and no nodes or ice like shatter. Its very hard to see how someone would spam one mode 24/7 (Shatter) and it be the worst mode to most of the lontime pvpers. Shatter is truely a nightmare because spamming it 24/7 is making me and now more and more people are getting to the point of hating it. I think we need something done to mix it up because even in fronlines roulette Shatter only pops! I actually think putting all fronlines mode into one and be like a constant rule/mode rotation would be great for the fronlines player! The shatter nightmare and burn outs getting real. Not hating because its kinda fun but repetitive killing pve ice and zerging and no actual strategy put in like secure or seal rock! :(
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Besides Bots and the obvious exp tier rewards?
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Rewards are same now, all mode are on even ground
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hmmm as Far as I know there still a difference, only thing changed was the ranking rewards. First gets more than second ect. Do you happen to have the link of newest updates on PvP i couldn't find it.
http://na.finalfantasyxiv.com/lodest...gn=na_4_0patch
Only 3 main zones older ones are still lower XP.
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You can easily avoid actual PvP and still win the easiest I think out of the three modes. Wins give you credit towards every single mount. People have an excuse to be afk, lazy, leech at home base which isn't contested too often. It's old now but it's still the newest frontlines mode. And I think people are just used to playing it by now. Most players that are new to pvp never even played the other two modes so they don't even know how and just stick to what they know.
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I wish the game randomly chose a map like it does for Feast.
I am sick. To death. Of Shatter.
The way most people play in Shatter would be better suited for any mode BUT Shatter lol, I don't know why they don't just go for the other modes. I just about threw a parade a few weeks ago when I got a 72-man Secure, but I haven't seen one since.
I get that Shatter is the quickest queue, but there's no reason NOT to tick the other two boxes while you're at it. Let variety have a chance!
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The reason why is this:
- Before 4.0 Shatter was, and still currently is the newest PvP mode.
- Prior to that, Secure and the now removed Slaughter were still locked to level 50, and had some pretty archaic aspects about them.
- Seize was the older of the two new Heavensward modes, but as it tended to go before then, the newest mode was always the most frequent queue.
- The Garo event brought in a lot of new blood, who were mistakenly told, and eventually saw that you could just focus on hitting the ice or capping bases to win. And while there are many ways to win Shatter, for newer, less experienced/skilled players, passive strategy proved the most effective.
- Because Secure and Seize were "older", lesser seen modes, new players have little understanding of how to play them and thus found it hard to win, which only sent them running back to Shatter.
- The objectives of Shatter are simpler than Secure and Seize in that it's all total damage done to ice, where the other modes encourage more active combat to capture (hence "Secure" and "Seize") and hold the objective. It needs to be said that active player vs player combat in Shatter IS still a viable and important part of gaining points, but damage to a static, non-combative objective is simply easier for newer/lesser skilled/casual players to grasp. Like hunts that don't move or fight back.
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Simple answer: White ADS mount reward.
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I think a mode like the nadaam would be fun
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Isn't the Nadaam basically Seize without an Allagan Node?