Adjustments that I think could benefit Machinist Greatly
Machinist as it stands is extremely fun to play, but at it stands damage wise, it definitely needs some love. So to put some ideas out there to debate about, I came up with ways to alter some of the moves in MCH's kit that we have issues with.
Overheat: This definitely needs a boost to the damage increase it gives, it punishes as hard if not harder then pre SB Berserk but it only gives a 10% damage increase at the moment. It definitely needs at least 20%. (Personally I think it should be like 30% but that may be asking for a bit much tbh)
Overdrive: Make it add like a 10+% piercing debuff to buff our own damage to make up for the lack of turret. Then Dragoons can celebrate a little bit of extra damage too. (And at the same time it would essentially give Mch a constant extra damage buff for every wildfire; if rotated with like even numbered bursts and Hypercharge with odd numbered bursts for example)
-Continued