SMN - Most Glaring Issues
Hi, I'm a career savage-raid summoner. I've been a summoner since my first day of playing (the PS4 release). With Yoshi-P's recent forum post about the state of job changes coming in patches 4.01 and 4.05, I wanted to post what I see are the most glaring issues with 4.0 SMN in the hopes that the devs see them and consider making some necessary changes. NOTE: I don't take issue with the fact that SMN has switched its play-style from a mainly DoT class to a burst-phase class.