This expansion looks very unfair for the DPS classes in general.
Let's just go over some of the DPS classes again...
Melee:
DRG: Complicated as hell, an utter mess of long animation OGCDs, a bunch of priorities, a timer that can fall off, positionals that range from 100-180 and 200-290 if missed (and you'll miss them given the ridiculous amount of times bosses spin this time around). Jumps still locking you. A complete nightmare of a class.
Numbers? On the very bottom.
Meanwhile, you have SAM, which has no timers, positionals barely punish you, barely OGCDs and a pretty noob friendly rotation.
Numbers? Ludicrously high.
Casters
BLM: While not super complex, still extremely punishing and immobile due to permahardcasts and AF and UI timers. Has no utility.
Numbers? Lower than they should be.
SMN: Complex and punishing as hell. Missing an aetherflow this time around is twice as punishing as it was before, there's a lot of thought into when DWTs are used and/or if it's a good idea to delay Bahamut and a long etc. Class is hard as hell to optimize. Has some utility.
Numbers? Slightly lower than the other 2 casters.
RDM: No timers, barely punishes you for pressing the wrong button, mobile as hell (50% of its casts are instant), noob friendly rotation, has utility.
Numbers? At the top.
Ranged Supp
Haven't played these two classes but from what I've heard:
MCH: Hard as hell, barely any utility, ridiculosly low DPS.
BRD: Relatively easy, has a lot of utility, very high DPS.
Why are easier classes blatantly overshadowing the most complex ones? Shouldn't it be the opposite? High risk high reward no?