Specialist Rotation for future difficult crafts
Hi all, don't know if this would ever be useful or not, but I've been working on some mods to Rath's rotation to help with any crafts they might release that are difficult to hq.
Google spreadsheet (make a copy to edit): http://bit.ly/2tmHetq
Full link (if you don't trust URL shorteners): https://docs.google.com/spreadsheets...6Gdlk/htmlview
HTML: tinyurl.com/okashiicraft
Adds some bonus for specialist crafting. The main idea centers around byregots miracle instead of byregots blessing. As written, this would only work for 80 dura but simple modification could make it work for 70. The more cp we get, the more that some moves can be replaced as well.
I also feel like (and by now it's really late my time so I'm a bit delirious) you could try heavily melding cp to get to 510+ and do a risky rotation without the first steady hand of rath and then use it for an manipulation 2 before the second wave of quality increases to add a few extra touches. Or perhaps if you track your ToT procs, you could keep the steady hand and blow TOT procs on manip 2. I'd like to see how high we can get cp once they release some new gear to see if we could do an extra quality phase without the hassle.