Dungeon Design in Stormblood Feels Very Uninspired
It's difficult to keep coming up with new ideas and concepts for dungeons - FFXIV has so many and I'm sure I'd be running out of ideas too! But after completing Stormblood, dungeons right now feel uninspired.
In my mind, there's two main issues here:
1) The dungeon flow of trash mobs ➡ boss ➡ trash mobs ➡ boss is getting boring.
It'd be nice sometimes to do something other than killing trash mobs between bosses. Maple Story had small puzzles that players had to work together to solve.
http://i.imgur.com/cZFy4Hd.png
2) Boss mechanics are simplistic and require little teamwork
So many bosses in Stormblood boil down to "don't stand on the bad stuff on the floor". Simplified versions of mechanics like Allagan Rot from Turn 2 Coil could encourage teamwork and make bosses more memorable.
https://www.ffxivguild.com/wp-conten...-ffxiv-arr.jpg
What do you think?