The Good and the Bad of DRK
Good things:
Dps seems closer in line with that of the group damage dealers
Able to regain aggro control of groups even when mana is at 0 and blood price is on cd which was virtually impossible in HW or a least very difficult
Gets a new shield that absorbs 20% health so HP scaling is a variable here
The change to how darkside worked is overall a good thing. Less stressful gameplay
Self Healing is objectively stronger and scales with damage. Spamming Dark Arts on the Soul Eater Combo now grants 4k+ hp
Still the kings of aoe. In the long term spamming both Abyssal Drain and Quietus seems a lot more consistent than HW maybe even more in total
Bad Things
We lost 4 OGCD skills and gained 2
Dark passenger: Useless for the cost
Rip Blood Price: It should still be used at all times it's up
Our defensive cds were significantly gimped. We have to be the weakest defensively by far
More planning involved in use of gauges/mana