Suggestion: DRK Modifications
There are a few suggestions that came to mind when examining DRK in 4.0 that might improve their gameplay and remove some redundancy issues and I'd like some thoughts on potential future changes in their skill set.
-Remove Dark Arts from Abyssal Drain and move its HP leeching effect into Dark Arts+Salted Earth
-Replace Unleash with Abyssal Drain automatically including its functionality with Unmend, and increase its radius by 5 yalms to make it more usable while pulling
-Questionable: Combine Blood Price and Blood Weapon into one skill usable in either stance and modify its cooldown accordingly