I think so.
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I think so.
I formally demand that even after the event concludes that /snowball is replaced with an appropriately equivalent emote. For this, I shall pay the $9.99/mo and then some.
Event was kind of short, but it was short and sweet (unlike a certain unmentionable bombard quest...) and the /snowball makes it entirely worth it.
/snowball fights are fun.
Agreed, love the simple music and the snow effect =)
You know what I noticed? You could tell where the cutoff point was between Tanaka's seasonal events and Yoshida's events. Somewhere around August, from what I can tell. The reason why I say this is because Tanaka's events were very tedious, slow, boring, and annoying, usually involving you talking to an NPC that was extremely far away from town to be tasked into doing some annoying, boring, and repetitive thing. The last one I can think of was that Summer event, where we were forced to repeatedly grind those Bombs to "pose" our way for Ashes.
Yoshida's events, however, seem to stay generally in town, and involve doing something that's actually kind of fun and interactive. For example, the Halloween event was still a "grind to gather x materials" sort of deal, but the interaction you had between yourself and the event NPCs made it fun, and adding the trivia to make the event rewards go by faster made it feel less of a grind and more like a test of your knowledge of FFXIV lore.
The same goes for this event, nothing beats throwing snowballs at each other with reindeer heads on.
Really, the difference between Yoshida's events and Tanaka's events is night and day.
I think you missed the general idea of my post.
Some of Tanaka's events had interactive things, yes, but they weren't fun. Sure you rang bells in the old Christmas event, but you had to depend on a stupid RNG in the hopes you got the right drops. It's dumb stuff like this that made Tanaka's events less enjoyable than Yoshida's stuff.
I'm simply stating what I see here - if you've seen my previous posts, I'm quick to criticize Yoshida whenever he makes bad decisions, but these seasonal quests aren't it. I can really feel a difference between the design philosophies of the two producers when it comes to this stuff. Makes me optimistic that we won't end up with tedious events like we did from before.
The RNG and "tediousness" doesn't really enter into it for me. In reality, easter was the turning point, because this is where the level of interactions with NPCs took a sharp turn, which is represents the dev team's attitude re-aligning with Yoshi-P over Tanaka.
Personally I enjoyed the more interactive events which required you to do more. The only problem was, to my view, they went on too long.