http://na.finalfantasyxiv.com/lodest...d033d72da5630c
Looks like Lizard Squad is at it again.
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http://na.finalfantasyxiv.com/lodest...d033d72da5630c
Looks like Lizard Squad is at it again.
No offense but it really sounds more like an excuse at this point since they are saying it has been going on since the 16th (early access start) and one would think they would say something far earlier than days later AFTER the media has started publishing bad press about the expansions launch.
Edited in because char limits
I would also like to point out they have not only put out an expansion but have also opened up a free login campaign at the same point far overloading the capacity of the servers themselves. The "DDoS" may very well be their own CUSTOMERS trying to get what SE has sold and/or advertised.
I honestly hope that's the cause.. Otherwise these useless new servers they bought are even more useless.
It would kind of make sense, since the 17th and 19th were particularly less laggy, I haven't dc'd at all during those days, except for a few particular instances where I got stuck in a dungeon and being unable to log back in, but that was only once on each of those days.
Also important to note that the JP servers weren't having as much trouble with the servers as the NA servers, so yeah, it makes sense
I play on Japanese data centre Elemental from 16th to 21th had no problem login time maybe 1 min wait or sometime instant login
Quote:
06/20/2017 2:56 AM
[Follow-up]Regarding Congestion for Instanced Battle Content: Follow-up 2
This is a follow-up regarding the difficulty in entering certain instanced battle content.
Since the start of early access, while monitoring the progression status of main quests and the number of users queuing up for instanced battles, we have been adjusting the number of users that can access instance areas and increasing the number of instanced Worlds in order to the alleviate the burden on servers.
Until now, we have been addressing this issue in stages, but due to the measures taken at 8:00 a.m. (PDT) on Jun. 17, 2017, we have been able to drastically increase the number of playable windows for instanced content and have confirmed that users are able to stably enter quest related instanced battles.
We sincerely apologize for the extended time that users have been inconvenienced and will continue to monitor the situation so that users can play comfortably.
Additionally, we have confirmed that a problem has occurred with the system that manages movement to content, and we will continue to address this issue as well.
Please see the news below for details.
This seems counter to the statement that its a DDOS attack and feels more like they're blaming it on it when they would have known day one (and quite quickly) it was DDOS from the amount of pings. Priorly the player base was informed within an hour of DDOS attacks starting not nearly a week.