Scholar Ability Additions and Revisions
This post is huge, but I really enjoyed writing it and couldn't help myself. Let me know what you think, but know that these suggestions are just that, suggestions, so they may not be balanced at the moment.
As someone who’s played and enjoyed scholar since ARR beta, I feel as though the changes and new abilities given to them in Stormblood have made it less entertaining and effective to play in some circumstances, which is a huge issue since healers are already a minority in the game, and could potentially become even more scarce given the allegedly dissatisfying changes in this expansion (particularly for white mage and scholar). Below are just a few suggestions I have for revising abilities or adding new ones to scholar that make the class feel more satisfying at level 70.
First, it’s important to consider what scholar offers a team that other healers don’t. With the current buff to astrologian, their shields overpower scholar’s and also costs less mp. If shields were meant to be scholar’s specialty, then this raises some concerns, especially since they increased the mp cost for adlo without increasing its potency. However, if scholar’s specialty is meant to be team utility, then it still loses to astrologian, since their cards add enormously helpful buffs to their team. Lastly, if scholar’s specialty is mean to be dps, its lack of consistent aoe (because of its lost dots, shadow flare nerf, and mp issues), causes it to lose out to both white mage and astrologian yet again. Finally, if scholar’s specialty is meant to be a pure healer, then it also loses to the other two classes because the entire point of having a pet that also heals is that you can multitask a little more effectively than other classes. At present, I think scholar excels at damage mitigation with deployment tactics, sacred soil, etc., but new abilities for white mage and a buff to astrologian have potentially dethroned this specialty as well.
With all of that said, it’s important to note that astrologian (arguably the most powerful healer in the game right now) can switch between sects to either provide regens or shields, and I believe that Selene and Eos could offer scholar a similar versatility. It would be neat to specialize the faeries further. Eos offers more healing potential, as always, but Selene could offer more dps potential, which is lacking with the SB expansion. That way, a scholar could decide which utility it requires more and plan accordingly. Choosing one fairy means losing out on everything the other offers.
These suggestions I make below reflect my feedback above and they aren’t necessarily meant to be balanced, but do reflect a few concerns that players have mentioned elsewhere. I think changes such as these would make the class feel more impactful and fun. They are also meant to make the scholar more of an off-healer that specializes in damage mitigation and dps.
Fey Union: Gradually restores HP of party member with which faerie has a Fey Union.
Cure Potency: 550
Faerie Gauge is depleted while HP is restored. Faerie cannot execute other actions while Fey Union is active. Party member must be within 15 yalms.
Additional Effect: 15% chance of causing Fey Tithe, which grants one Aetherflow. Cannot exceed four stacks.
Comments: Scholars have been wanting another Aetherflow stack for ages. This ability, like summoner’s Ruin IV, gives the class potentially more utility without making them too powerful or adding another button to their hotbar. This would also be the only way to obtain a fourth Aetherflow, meaning that using Aetherflow when you already have stacks will still only result in three overall. Lastly, the range and potency of the ability have been increased to make it feel more impactful.
Fey Wrath/Blight (new ability for Selene that replaces Silent Dusk or Fey Caress): Summons a puddle of corrupted Aether, dealing damage with a potency of 50 to any enemies who enter.
Duration: 15s
Additional Effect: For every tick of damage, there is a 10% chance that Bio 2 and Miasma deal 100% of their total damage to target. Effect can only occur once per cast.
Comments: This move effectively replaces Shadowflare, which allows for that ability to become scholar’s new aoe nuke. It also gives scholar back some of their dot potential.
Shadow Flare: Deals unaspected damage to a target and all enemies nearby it with a potency of 150 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Comments: Basically a less potent Holy or Gravity for scholar so that they don’t just reapply dots if there are more than three enemies. The potency could be less as well, if dots are buffed.
Parma Equestris (replaces Dissipation): Infuses Faerie with aether. Each time you use an action on a party member or target, the faerie will execute Fey Lavish on the party. (or just one party member if it turns out to be too strong)
Faerie Gauge is depleted with every cast of Fey Lavish. Faerie cannot execute other actions while Parma Equestris is active. Party members must be within 15 yalms.
Aetherflow Gauge Cost: 2
Fey Lavish: Restores target’s HP.
Cure Potency: 350
Additional Effect: When Eos is summoned, Galvanize potency is increased by 25%. When Selene is summoned, damage dealt is increased by party members in range by a set amount. (I have no idea what would be balanced, but something like 2% per cast)
Comments: My main issue with Dissipation and Fey Union are that they don’t seem to compliment one another; one forces you to get rid of your pet and the other requires your pet to use. With these changes, you still get the extra healing (or dps, depending on what you need at the given time) without having to lose your faerie or spend mp summoning them again. This ability essentially becomes the scholar version of Summon Bahamut. It also costs Aetherflow and has a long cooldown. This move is meant to make scholar compete with astrologian’s card buffs. I also think it adds synergy to scholar and faerie while making succor a little more viable for large aoe healing. Perhaps you could even combine this ability with Emergency Tactics.
In addition, the faerie’s appearance changes to the one from limit break 3 while the ability is active, so that your teammates know you’ve used the ability). Also, it would look amazing and give astrologian's fancy Earthly Star graphics a run for their money.
Excogitation: Causes damage taken by party member under the effect of Galvanize to reflect a set amount of damage back at the target.
Aetherflow Cost: 1
Comments: Excogitation in its current form is just a slightly meatier Lustrate and, as a result, doesn’t feel impactful. This ability encourages scholars to heal while still outputting some damage.
Chain Stratagem: Increases rate at which party member or target takes critical hits by 15%.
Duration: 15s
Comments: This move is already really great, but allowing a scholar to cast it on a party member once again gives them the utility to aid in either heavy healing or bolstering dps, whichever is required at a given time.
Eye for an Eye (replaces Eos's Fey Covenant): Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage
Duration: 10s
Comments: I don't think Eye for an Eye should be a cross-role ability because it's a net nerf to scholar's Deployment Tactics and requires them to choose it while the other healer classes don't. This change allows a scholar to equip another cross-role ability, but at the cost of Fey Covenant. I wouldn't say it's necessarily a buff, but a change that I'd like.
Obviously, these changes would require further changes, like maybe getting rid of the lackluster level 68 trait we get, but I think scholar would feel more like a healer with dps potential. As a result, scholar would once again feel effective, impactful, and--most importantly--fun.