How do you prevent AFK players and bots in Frontlines?
A player must deal at least 50,000 damage or 100,000 healing to receive experience from a Frontlines match.
How do you prevent AFK players and bots in Frontlines?
A player must deal at least 50,000 damage or 100,000 healing to receive experience from a Frontlines match.
And that will stop a bot that is made to still deal damage and heal how? SE needs to implement detection technology like wow does.
They need to implement detection technology, of course, but until that time this is a simple addition that should have been implemented regardless because it also prevents AFK players.
As player that has not done Frontlines in over a year, and I remember sucking at it, hence the reason I do not bother anymore. Just how difficult is to reach said numbers?
Do your proposed number unfairly punish bad players?
I like these ideas.
It's not difficult and shouldn't be a problem for actual players. If anything, it's on the low side and could be increased to 75,000 or 100,000 damage dealt.
With the new PVP system I've seen the top players do between 200,000-500,000+ damage dealt in a single Frontlines match. Even players new to PVP should have no problem reaching 100,000 damage.
It would punish tactical players and CC machines.
In frontlines I run a DRK and I'm either hitting the crystal or dragging people into my group to kill them, but often times I'm not getting too much damage dealt even though I'm scoring assists left and right.
Trust me, as long as you're actually playing, you should be able to deal at least 50,000 damage with your eyes closed.
A true detection technologie would be better.
Your idea will punish some players not performing well and not punish bot just so 100k anyway with cure II spamming.... it would more hurt the players than actualy fixing the problem
"How To Prevent AFK Players And Bots In Frontlines"
Bots are not the only problem right now as you can see from all the other threads being posted.