Casters currently need a Brd in the party to do their's maximum dps. At least 1 another job needs to have an equivalent ability. Ex. Mch. Or remove it all together. So that casters aren't depending on other classes to do their maximum dps.
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Casters currently need a Brd in the party to do their's maximum dps. At least 1 another job needs to have an equivalent ability. Ex. Mch. Or remove it all together. So that casters aren't depending on other classes to do their maximum dps.
No.
Cause that's exactly the point of choosing a bard or a machinist depending of your raid composition.
Plus, with the changes in Stormblood, we don't know everything about the new ranged skills so...
hypercharge
By the way, it is true that machinist already have a "foe requiem" equivalent, but less strong cause you have to use the mana turret.
On single target it's useless.
Foes gives 10% magical reduction. Hypercharge gives phisical reduction dmg. That 10% is huge for casters.
Foes gives 10% magical reduction. Hypercharge gives phisical reduction dmg. That 10% is huge for casters. With out a brd it is almost pointless to have a caster.
If they keep with this formula. People will always prefer to have a mch and a brd. Because mch can buff the tanks, the melees, themselves and a brd. And the brd can buff the healers.
The aoe turrets hypervharge gives magic resistance down, the single target turret gives physical resistance down. Pls consider looking up what you're talking about next time.
It actually looks like they've already done this with Storm Blood. Role actions for ranged DPS: Tactician and Refresh. I don't know for sure that they will be role abilities similar to Paeon and Ballad but given their names it's a pretty straightforward assumption.
That and if you notice the Bard abilities from the job action trailer show the songs now being cast on the target, rather than on self. Leading me to believe that the songs will now have different effects than they currently have.
-edit
Wow, OK I'm a spaz I misread the OP.
It has a "Ballad". It's the Bishop Auto-turret's Promotion ability.
It has a "Foe". It's the Bishop Auto-turret's Hypercharge ability.
It's just that in exchange for lower "Foe" uptime, it can instead use a physical "Foe".
Additionally, MCH is more affected by piercing resist down as less of its damage is allotted into DoTs.
Between the two, MCH tends to lend itself towards physical-heavy or all-physical comps, but that's a far cry from being without a magic resistance down or mana restore aura. It has both.