Am I the only one who thinks this skill could be a potentially terrible and abusable idea?
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Am I the only one who thinks this skill could be a potentially terrible and abusable idea?
WoW has (or had) it. Not super abused. No more than any other gameplay issue.
It seems more like a high end skill, probably useless in low-medium skill levels which require no communication.
I waited for that, to pull all those idiot dps out of the aoe because they are somehow unable to avoid them themselves...
No, you're not. Anyone that played Priest in World of Warcraft already understands the implications of such a skill. Will there be troll moments? Maybe pulling people into Titan's knockoff? Into a meteor? You bet! Those videos will pop up. But! It will also be used to pull the DPS into safety or help along slower (as in movement) players to get behind a pillar to dodge an AoE. If WoW is any indication, than it will be used as intended way more often than it's abused.
"WTF Healer, why didn't you use rescue to get me out of that AoE?!"
Just imagine how much you'll see this from BLMs and the like.
To be fair with the other skills that seemed to be there, I don't think I'll ever take Rescue, but hopefully it won't lead to too many Duty Finder horror stories. It would suck for melee players to be pulled away from the boss over and over for no reason ;(
Hahahaha I thought the same thing...
JOY.
I have to agree here. As surprising as it was in WoW, people used Leap of Faith far less for griefing than I expected. And considering the community here, I expect it to be used for griefing even less so... at least after the initial novelty of yanking blm's out of their leylines wears off he he.
As an ex-WoW priest I am looking forward to this. While it can be used for evil, IME, it would be use for more for proper reasons than trolling.
TERAs priest had this skill, and yes ofc you could absolutely pull people to their death, but most used it for its intended use. It's a great skill and is a skill that definitely shows the individual skill of the player.
Think about it - Pull people into stack when they don't want to, pull them out of AOES, if they are heavied you can pull them to safety, that one annoying ranged dps who doesn't want to stack for heals and cards is no longer a problem... the list goes on and on.